π’ Companies
Team up and build a business. A company is a shared entity that holds its own money, owns shops and land, hires players, pays wages and dividends, and is run by shareholder votes β the more shares you hold, the more say you have.
Shortcut: plain /company works exactly like /hideoutia company.
Starting one
/hideoutia company create <name> <shares> <startingBalance> <public|private>
You fund the starting balance from your own wallet, receive all the shares, and become the company's first executive. Pick a share count up front β it's the fixed maximum that will ever exist and it never changes. A public company sells shares to anyone; a private one only sells to its staff and executives (gifts are always allowed).
Every share is either held by a player or sits in the company treasury β the unsold pool. You start holding all of them, so the treasury begins empty. To let others buy in, you float shares by selling some back to the company; they go into the treasury and become buyable.
What a share is worth: (company's money + value of its land) Γ· shares. Shops the company owns don't add to that β only its cash and its land do.
Owning shares
/hideoutia company listβ every company, with its share price/hideoutia company info [name]β full detail: balance, land value, share price, dividend %, staff, and your stake/hideoutia company shares <name>β just your holding and what it's worth/hideoutia company buy <name> <shares>β buy shares from the treasury at the current price (your money goes into the company; you can only buy what the company holds)/hideoutia company sell <name> <shares>β sell shares back to the company for cash; they return to the treasury and become buyable again/hideoutia company give <name> <player> <shares>then/hideoutia company confirmβ gift shares for free (you confirm first so it can't be a slip)/hideoutia company topup <name> <amount>β anyone can put money into a company
Buying doesn't dilute what existing shares are worth β you pay the full price in, so the per-share value is unchanged. Selling can't drain more cash than the company actually has (its land isn't liquid). You can sell your entire stake β it just leaves the whole pool in the treasury until someone buys back in.
Jobs and wages
Executives post jobs; anyone can apply:
/hideoutia company job post <name> <title> <dailySalary> [descriptionβ¦](exec)/hideoutia company job list <name>β the open positions/hideoutia company apply <jobId>β apply for one/hideoutia company applications <name>β review who's applied (exec)/hideoutia company accept <appId>/reject <appId>(exec)/hideoutia company fire <name> <player>(exec) and/hideoutia company quit(resign yourself)
You can hold one job at a time. While you're employed, your gameplay income is split 50/50 with your employer: each half is taxed at the income rate, your share lands in your wallet and the company's share in its account. So working for a company earns the company money too.
Wages are paid once a day, oldest hires first. If a company can't afford someone's wage that day, that employee is automatically let go (and everyone's mailed about it) β so keep the company funded.
Dividends
Profitable companies pay their shareholders. Once a day, after wages, a company pays out a slice of that day's profit (how much its balance grew) as a dividend, split by how many shares each holder owns. Shares in the treasury earn nothing β the whole pool goes to the players who hold shares. Set the slice with:
/hideoutia company dividend <name> <percent> (exec, 0β100)
Dividends are taxed at the dividend rate before they reach you. A company that posts no profit pays nothing that day β no spam.
Voting β shareholder motions
Big decisions are put to a share-weighted vote. An executive opens a motion:
/hideoutia company motion appoint <name> <player>β make someone an executive/hideoutia company motion remove <name> <player>β remove an executive/hideoutia company motion dissolve <name>β wind the company up/hideoutia company motion list <name>β see motions and how the vote stands/hideoutia company motion vote <motionId> yes|noβ cast your vote with your shares
A motion passes the moment one side holds more than half of the outstanding (player-held) shares β shares in the treasury don't vote and don't count toward the total; otherwise it's decided after 24 hours, where the bigger side wins and a tie is rejected (no change). Your vote is always counted at your current holding β sell or gift shares mid-vote and the maths updates. If the last executive ever leaves, the largest shareholder is automatically promoted, so a company is never left rudderless (unless every share has been floated to the treasury, in which case there's no one to promote).
Shops and land
An executive can hand a shop or plot they own to the company, and back again:
/hideoutia company shop transfer <shopId> <name>/company shop reclaim <shopId> <player>/hideoutia company land transfer <plotId> <name>/company land reclaim <plotId> <player>
No money changes hands β the company's share value just reflects what it now owns (and any shop/land income flows into the company). On a company's land, its members β executives and employees β get build rights. Company shops have no separate lock, so restock access follows the land: anyone who can build on a company plot can restock a company shop sitting on it.
If a company fails
If a company's value can't cover even 1Β’ per share, it gets a 24-hour grace period to recover (top it up to save it). If it's still underwater when the timer runs out β or a dissolve motion passes β the company is wound up: its shops become government shops, its land returns to the government, its leftover cash goes to the treasury, and its staff are let go.
A note on permissions
There's no "executive" permission to hand out β being an executive is decided in-game by founding a company, a share vote, or auto-promotion. Everyone can use /hideoutia company (the hideoutia.company.use permission, default on); the actions you're allowed depend on your role in each company.